Charisma (Trap Quest)
The player's charisma rating is a minor non-bimbo stat, but many of the ways of increasing it have a side-effect of increasing the player's appearance rating. This stat is mainly used when the player wants to influence an npc to do something that would otherwise be inconvenient or unfun for them, like wearing a condom, pulling out when asked, or giving the player a useful item.
Influences
This is the main important stuff that you need charisma to perform well at.
- Concinving NPCs to fulfill requests without sending the player on an errand.
- Convincing NPCs to accept trades (if the NPC is friendly).
- Convincing NPCs to wear a condom.
- Convincing NPCs to use a specific orifice.
- Convincing certain NPCs to pull out instead of ejaculating inside the player.
- Convincing certain NPCs to be gentler when begged.
- Convincing NPCs to submit for the player.
- Convincing NPCs to forgive the player after disobeying them.
Requesting Favors
One of the uses of the charisma stat is to ask NPCs for items or small favors. Depending on the "value" of the request, versus the player's charisma stat, the NPC has a chance of accepting it without asking the player to take on a troublesome errand for them. This can only happen if the "value score" of the request is no more than 5 times the player's charisma score, but there's always a chance if the player's charisma is high enough! See Requesting
NPC Forgiveness
When an NPC gives the player an order, like swallowing a mouthful of semen, the player can try to disobey in a way that makes the NPC less upset than outright refusal. The chance of the NPC not being upset is determined by the player's charisma and the monster's favor score.
Forgiveness chance is calculated according to this formula:
favourability = monster favor/attitude valuecharm = player charismaforgiveness_chance = favourability + charm
Based on this number, a random number between 1 and the forgiveness_chance is rolled, and if it's 6 or higher, the npc will forgive the player. Common punishments for spitting include clothes being torn or Jewelery being confiscated.
Temporary Modifiers
- +1 per Make Up level
- If you learn the skill from Teacher Angela and have a make up level of 2 (NOT 3), you get a temporary +5 charisma.
- Every shiny item you're wearing after the first gives you +1 charisma.
- Items of clothing with the temptation attribute give you +1 charisma... But also make it likely that you'll start seducing the NPC instead of talking to them normally!
- Succubi have +1 charisma (+2 if their horns are uncursed)
- cheerleaders have +2 charisma
- Charisma Influencing clothing can either decrease or increase the player's charisma score, depending on Magic Modifier and BUC status.
- That said, a few clothing items provide flat charisma, including the Book of Regrets and the Prayer Beads (kind of).
- The Lycra Bodysuit used by the Condom Collector class, priestess outfits and the Halloween Nun Top all get set to charisma-influencing, and usually come into play with a magic modifier if spawned as part of a class outfit.
Last updated: 2025-11-18 (Trap Quest Release 15 Version 5.2)