Category:Accessory: Difference between revisions
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Migrated Category. Current Version: Trap Quest Release 15 Version 4.2 |
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* Necklaces are heavier than bracelets and metal accessories, which are in turn heavier than the other accessories. | * Necklaces are heavier than bracelets and metal accessories, which are in turn heavier than the other accessories. | ||
* Players with a moderate [[New:Statistics|Intelligence]] will get hints as to accessory values and those with high intelligence will get exact values. | * Players with a moderate [[New:Statistics|Intelligence]] will get hints as to accessory values and those with high intelligence will get exact values. | ||
* Most non-unique accessories can be stolen from the player by NPCs | * Most non-unique accessories can be stolen from the player by NPCs | ||
[[Category:Clothing]] | [[Category:Clothing]] |
Revision as of 18:22, 14 July 2025
Fashion - Clothing - Accessory
Notes
- Accessories which are jewelry act as in-game currency.
- Wearing accessories does not count towards inventory load, but may have other effects.
- The largest, most expensive piece of jewelry is removed on fainting.
- Accessories are not blessable.
- Sapphire accessories are one of the ingredients of a Potion of Blessing
- Accessories are usually metal.
- Accessories have a default soak limit of 3.
- Necklaces are heavier than bracelets and metal accessories, which are in turn heavier than the other accessories.
- Players with a moderate Intelligence will get hints as to accessory values and those with high intelligence will get exact values.
- Most non-unique accessories can be stolen from the player by NPCs