Category:Equipment: Difference between revisions
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Migrated Category. Current Version: Trap Quest Release 15 Version 4.2 |
m →Effects: formatting fix |
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=Effects= | =Effects= | ||
*An equippable can have its own damage calculation which modifies the normal attack computation. | |||
* An equippable generally effects changes in slap attacks. | |||
* An equippable cannot be worn at the same time as another equippable of the same type. | |||
* Unlike most clothing, equippables can be worn when a hostile is present in the room with the player. | * Unlike most clothing, equippables can be worn when a hostile is present in the room with the player. | ||
* Equippables are not subject to transformation. | * Equippables are not subject to transformation. |
Revision as of 17:36, 14 July 2025
Fashion - Clothing - Equipment
Weapons, equippables, or equipment are a class of items that are held or worn in (not on) the player's hands. Many are associated with Classes
Effects
- An equippable can have its own damage calculation which modifies the normal attack computation.
- An equippable generally effects changes in slap attacks.
- An equippable cannot be worn at the same time as another equippable of the same type.
- Unlike most clothing, equippables can be worn when a hostile is present in the room with the player.
- Equippables are not subject to transformation.
- Equippables cannot be stolen.
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