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	<id>https://wiki.shame.games/index.php?action=history&amp;feed=atom&amp;title=Transformation</id>
	<title>Transformation - Revision history</title>
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	<updated>2026-06-04T00:54:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.shame.games/index.php?title=Transformation&amp;diff=12&amp;oldid=prev</id>
		<title>MG: Migrated Page. Current Version: Trap Quest Release 15 Version 4.2</title>
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		<updated>2025-07-13T15:33:26Z</updated>

		<summary type="html">&lt;p&gt;Migrated Page. Current Version: Trap Quest Release 15 Version 4.2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Some traps, NPCs and some [[Game Mechanics]] can transform one or more pieces of [[Clothing]] into others. When this happens, the original item leaves play and the new item will appear directly onto the player&amp;#039;s body, inheriting the [[BUC]] status of the original item, its [[Magic Modifier]] and all of its stat [[Influences]]. [[Glue]], [[Liquid]] soak, and [[Clothing Displacement]] status are also inherited, and if the original item was [[Insertables|stuffing]] one of the player&amp;#039;s orifices, the new item will be doing that too, if it can. Note: Some items can ONLY appear via transformation.&lt;br /&gt;
&lt;br /&gt;
=Transformability=&lt;br /&gt;
The higher an item&amp;#039;s &amp;lt;code&amp;gt;transformability&amp;lt;/code&amp;gt; score, the more likely random transformative effects are to target it. The transformability score is the inverse of the item&amp;#039;s [[Outrage]] value; an item with an outrage level of 0 has a transformability of 21, while an item with an outrage level of 20 has a transformability of 1.&lt;br /&gt;
&lt;br /&gt;
=Transformation Resistance=&lt;br /&gt;
Some items are especially weaker or stronger against transformative effects than others.&lt;br /&gt;
&lt;br /&gt;
==Resistance score==&lt;br /&gt;
The higher an item&amp;#039;s &amp;lt;code&amp;gt;transform-resistance&amp;lt;/code&amp;gt;, the more random transformative effects is can endure before changing into something else. This value starts at 0 and can be increased through using non-[[Cursed]] [[Resistance Powder]]. [[Rare]] items, [[Piercings]], and [[Ballet Shoes]] have a base resistance of 1 unless they have the [[Provocation]] enchantment.&lt;br /&gt;
&lt;br /&gt;
==Nontransformable==&lt;br /&gt;
Some clothing are [[Trasnformation Protected|completely immune]] to most transformative effects, and if they transform in spite of that, it can only happen under very specific, usually [[Class Transformation Protected|class]] related situations. See the [[Transformation Protected]] and [[Class Transformation Protected]] articles for list of transformative immune clothing.&lt;br /&gt;
&lt;br /&gt;
==Transformation Chains==&lt;br /&gt;
When an item is the &amp;quot;end&amp;quot; of a transformation chain, weaker transformative effects will ignore it in favor of items that aren&amp;#039;t. Note: Just because an item is the &amp;quot;final&amp;quot; item in a chain does NOT mean it can&amp;#039;t be transformed, it&amp;#039;s just a lot less likely. See the [[Final Transformation]] article for a list of items at the end of transformation chains.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Transformation is a mechanic introduced in Release 8 version 2.0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trap Quest Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>MG</name></author>
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