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	<title>Rooms (Trap Quest) - Revision history</title>
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	<updated>2026-06-03T23:52:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=581&amp;oldid=prev</id>
		<title>Aika at 18:21, 21 November 2025</title>
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		<updated>2025-11-21T18:21:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 21 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Urinals&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;toilets&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;water body&amp;#039;&amp;#039;&amp;#039; refers to places that the player can safely urinate without creating a mess, and water body rooms can also be used to clean clothes and face and hair, or even fully swim and bathe in.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Urinals&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;toilets&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;water body&amp;#039;&amp;#039;&amp;#039; refers to places that the player can safely urinate without creating a mess, and water body rooms can also be used to clean clothes and face and hair, or even fully swim and bathe in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dungeon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Area&lt;/del&gt;==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dungeon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Region&lt;/ins&gt;==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dungeon is the starting area of the game. The player can find treasure chests, sacks, and both metal and wooden crates in this area, and unique [[NPC (Trap Quest)|NPCs]] include the [[Shopkeeper (Trap Quest)]]. Common NPCs in this area are the [[Aeromancer (Trap Quest)]], [[Gladiator (Trap Quest)]], [[Royal Guard (Trap Quest)|Royal Guard]], [[Sex Doll (Trap Quest)|Sex Doll]], and [[Wench (Trap Quest)|Wench]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dungeon is the starting area of the game. The player can find treasure chests, sacks, and both metal and wooden crates in this area, and unique [[NPC (Trap Quest)|NPCs]] include the [[Shopkeeper (Trap Quest)]]. Common NPCs in this area are the [[Aeromancer (Trap Quest)]], [[Gladiator (Trap Quest)]], [[Royal Guard (Trap Quest)|Royal Guard]], [[Sex Doll (Trap Quest)|Sex Doll]], and [[Wench (Trap Quest)|Wench]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l177&quot;&gt;Line 177:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 177:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Woods Area==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Woods Area==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;TODO!&#039;&#039;&#039; This section and below has not been updated yet&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The woods is the second area of the game, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;enemies found in it are overall tougher than the ones found in the dungeon below. The woods area is generated when the player enters the Dungeon Exit for the first time. Unique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPC&#039;s &lt;/del&gt;found in this area include [[Barbara]] and the [[Witch]], while Common &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPC&#039;s &lt;/del&gt;include the [[Fairy|fairy]], the [[Demoness|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demoness&lt;/del&gt;]], the [[Djinn]], the [[Wasp]](egg laying and beast fetish enabled) and the [[mannequin]]. Containers that can be found in this area include &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treasures &lt;/del&gt;chests, tree stump crates and sacks. The Vine Boss, found in the Underground Chamber, will harass the player with vines until the player enters the chamber and kills it; The Vine boss can only affect so many rooms with its vines, but even if the player manages to get rid of them in one room, they will always reappear in that spot until the vine boss is dead. Traps that can be found in this area include needle, spinning dildo, wooden horse, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;underwear &lt;/del&gt;slingshot, and makeup traps. The player can heal themself in this area if they find a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;furniture&lt;/del&gt;|hammock]], which prevents the player from having their rest disturbed by non-flying enemies. Free liquids in this area are contained in buckets, which conceal the level and color of the liquid inside. [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fae mushroom&lt;/del&gt;|Fae mushrooms]] can be found throughout the area.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The woods is the second area of the game, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;enemies found in it are overall tougher than the ones found in the dungeon below. The woods area is generated when the player enters the Dungeon Exit for the first time. Unique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPCs &lt;/ins&gt;found in this area include [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barbara (Trap Quest)|&lt;/ins&gt;Barbara]] and the [[Witch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Trap Quest)|witch&lt;/ins&gt;]], while Common &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPCs &lt;/ins&gt;include the [[Fairy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Trap Quest)&lt;/ins&gt;|fairy]], the [[Demoness &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Trap Quest)&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demoness&lt;/ins&gt;]], the [[Djinn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Trap Quest)|djinn&lt;/ins&gt;]], the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant &lt;/ins&gt;Wasp &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Trap Quest)|giant wasp&lt;/ins&gt;]] (egg laying and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythical &lt;/ins&gt;beast fetish enabled) and the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mannequin (Trap Quest)|&lt;/ins&gt;mannequin]]. Containers that can be found in this area include &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treasure &lt;/ins&gt;chests, tree stump crates and sacks. The Vine Boss, found in the Underground Chamber, will harass the player with vines until the player enters the chamber and kills it; The Vine boss can only affect so many rooms with its vines, but even if the player manages to get rid of them in one room, they will always reappear in that spot until the vine boss is dead. Traps that can be found in this area include needle, spinning dildo, wooden horse, slingshot, and makeup traps. The player can heal themself in this area if they find a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furniture (Trap Quest)&lt;/ins&gt;|hammock]], which prevents the player from having their rest disturbed by non-flying enemies. Free liquids in this area are contained in buckets, which conceal the level and color of the liquid inside. [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fae Mushroom (Trap Quest)&lt;/ins&gt;|Fae mushrooms]] can be found throughout the area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Clearing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Clearing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This room type has the following variants, some of which will not appear depending on the layout of the dungeon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Standard&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Various Names:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Empty Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Empty Clearing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Grassy Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Grassy Clearing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Muddy Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Muddy Clearing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** The floor in this room is soft, which may cause the player to lose their footing&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Oak Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Oak Clearing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pine Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pine Clearing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Statue Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Statue Clearing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stone Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stone Clearing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;Waterfall Clearing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;* This room may only have doors leading east or south&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;Waterfall Clearing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;** If this room has one door, it will usually lead east.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Mandatory&#039;&#039;, &#039;&#039;important&#039;&#039;, &#039;&#039;water body&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;* The [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pool&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pool&lt;/del&gt;]] is found &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This room may only have doors leading east or south&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** The player can [[Commands|wash]] their body and clothes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this room.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If this room has one door, it will usually lead east.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Players with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;watersports [[Fetishes|fetish]] enabled may pee freely in this room.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slime Girl (Trap Quest)&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slime girl&lt;/ins&gt;]] is found in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;river &lt;/ins&gt;here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** There will always be a treasure chest in this room.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** The [[slime girl]] is found &lt;/del&gt;here.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dark Area===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dark Area===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This room has a flexible layout&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Important&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dead End===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dead End===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This room may only have one door, which will lead north&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Important&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* This room will have no chests or basic containers&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Deep Woods===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Deep Woods===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This room is not unique and can appear multiple times throughout the dungeon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Standard&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* This room will contain a chest and a tree stump crate&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Barbara]] will generate in one of these rooms&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* This room has a flexible layout&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dungeon Exit===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dungeon Exit===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Will never have any chests or basic containers&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Pinned&#039;&#039;, &#039;&#039;mandatory&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the &amp;#039;down&amp;#039; command in this room will send the player to the Stone Stairwell in the Dungeon Area&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the &amp;#039;down&amp;#039; command in this room will send the player to the Stone Stairwell in the Dungeon Area&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This room has a flexible layout, but it &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always touch at least 3 other &lt;/del&gt;rooms&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Barbara (Trap Quest)|Barbara]] &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generate in one of these &lt;/ins&gt;rooms&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Will always contain a mannequin when the game begins.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Giant Statue===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Giant Statue===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Contains the [[Summoning Portal|Giant Statue]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Mandatory&#039;&#039;, &#039;&#039;standard&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* This room has one door to the east, and one door to the south&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Contains the [[Summoning Portal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Trap Quest)&lt;/ins&gt;|Giant Statue]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hole in the Ground===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hole in the Ground===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Mandatory&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* using the &amp;#039;down&amp;#039; command in this room will send the player to the Underground Chamber.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* using the &amp;#039;down&amp;#039; command in this room will send the player to the Underground Chamber.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* This room has a flexible layout&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hotel Back Entrance===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hotel Back Entrance===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-580:rev-581:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Aika</name></author>
	</entry>
	<entry>
		<id>https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=580&amp;oldid=prev</id>
		<title>Aika: /* Poker room */</title>
		<link rel="alternate" type="text/html" href="https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=580&amp;oldid=prev"/>
		<updated>2025-11-19T13:30:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Poker room&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:30, 19 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Poker room===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Poker room===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Once per game, a [[Pack Of Playing Cards (Trap Quest)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;|Pack of Playing Cards]] and [[Condom Pack (Trap Quest)|Condom Pack]] can be found in this room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Once per game, a [[Pack Of Playing Cards (Trap Quest)|Pack of Playing Cards]] and [[Condom Pack (Trap Quest)|Condom Pack]] can be found in this room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Orc (Trap Quest)|Orc]] can sometimes be found here from the start of the game, but sometimes he doesn&amp;#039;t appear until he is summoned by the player attempting to pick up the pack of playing cards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Orc (Trap Quest)|Orc]] can sometimes be found here from the start of the game, but sometimes he doesn&amp;#039;t appear until he is summoned by the player attempting to pick up the pack of playing cards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-579:rev-580:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Aika</name></author>
	</entry>
	<entry>
		<id>https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=579&amp;oldid=prev</id>
		<title>Aika: /* Tool Room */</title>
		<link rel="alternate" type="text/html" href="https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=579&amp;oldid=prev"/>
		<updated>2025-11-19T13:30:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tool Room&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:30, 19 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tool Room===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tool Room===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dtandard&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard&lt;/ins&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This room can only have one door, which will lead north.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This room can only have one door, which will lead north.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-578:rev-579:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Aika</name></author>
	</entry>
	<entry>
		<id>https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=578&amp;oldid=prev</id>
		<title>Aika: /* Dungeon Area */</title>
		<link rel="alternate" type="text/html" href="https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=578&amp;oldid=prev"/>
		<updated>2025-11-19T13:30:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dungeon Area&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:30, 19 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Statue Hall===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Statue Hall===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Pinned&#039;&#039;, &#039;&#039;mandatory&#039;&#039;, &#039;&#039;important&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Pinned&#039;&#039;, &#039;&#039;mandatory&#039;&#039;, &#039;&#039;important&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;, &#039;&#039;untrappable&lt;/ins&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This room will generate with one door leading east and one door leading west.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This room will generate with one door leading east and one door leading west.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The door leading west will lead to the Throne Room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The door leading west will lead to the Throne Room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Throne Room===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Throne Room===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Pinned&#039;&#039;, &#039;&#039;mandatory&#039;&#039;, &#039;&#039;important&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Pinned&#039;&#039;, &#039;&#039;mandatory&#039;&#039;, &#039;&#039;important&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;, &#039;&#039;untrappable&lt;/ins&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Throne (Trap Quest)|throne]] is found in this room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Throne (Trap Quest)|throne]] is found in this room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This room will always have a door leading east, to the Statue Hall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This room will always have a door leading east, to the Statue Hall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-577:rev-578:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Aika</name></author>
	</entry>
	<entry>
		<id>https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=577&amp;oldid=prev</id>
		<title>Aika: Created page with &quot;==In General== Trap Quest generates a different room layout every time a new game is loaded. Fainting causes any NPCs sharing the room with the player to leave and the player will stay in the room they fainted in. and, if enabled, each time the player faints.   If the player selects the &quot;Wake Up Lost Again&quot; handicap, every other room is reset, which means all &quot;messes&quot; are clean, all items are removed, all traps either removed or changed, and all containers reset. Any ite...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.shame.games/index.php?title=Rooms_(Trap_Quest)&amp;diff=577&amp;oldid=prev"/>
		<updated>2025-11-19T13:28:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==In General== Trap Quest generates a different room layout every time a new game is loaded. Fainting causes any NPCs sharing the room with the player to leave and the player will stay in the room they fainted in. and, if enabled, each time the player faints.   If the player selects the &amp;quot;Wake Up Lost Again&amp;quot; handicap, every other room is reset, which means all &amp;quot;messes&amp;quot; are clean, all items are removed, all traps either removed or changed, and all containers reset. Any ite...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==In General==&lt;br /&gt;
Trap Quest generates a different room layout every time a new game is loaded. Fainting causes any NPCs sharing the room with the player to leave and the player will stay in the room they fainted in. and, if enabled, each time the player faints. &lt;br /&gt;
&lt;br /&gt;
If the player selects the &amp;quot;Wake Up Lost Again&amp;quot; handicap, every other room is reset, which means all &amp;quot;messes&amp;quot; are clean, all items are removed, all traps either removed or changed, and all containers reset. Any items they left in the pink wardrobe will remain there until the player can find their way to find their way back through the dungeon to pick them up. Some rooms contain special furniture which persists through resets, such as the Throne Room, and other rooms have a specific layout when it comes to chests or basic containers, such as basic containers.&lt;br /&gt;
&lt;br /&gt;
Some rooms have a set door layout, and some do not. Rooms with a flexible layout will have as many doors as possible. That is to say, if a room is surrounded by four other rooms, and none of them have a set layout, that room will always have four doors. Likewise, a room with a set layout will only &amp;quot;create doors&amp;quot; if another room is touching them in a valid spot.&lt;br /&gt;
&lt;br /&gt;
==Room Flags==&lt;br /&gt;
Here is what various flags listed below mean:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039; means that it has a high value item container in the room (e.g. chest or safe). These rooms (and containers) can be trapped, unless it also has the flag &amp;#039;&amp;#039;&amp;#039;untrappable&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;&amp;#039; means that it will always appear in the region - if the game randomises a layout that doesn&amp;#039;t include this room, it throws it all out and starts again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&amp;#039; means that it will have normal item container(s) and potentially be trapped.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pinned&amp;#039;&amp;#039;&amp;#039; means that it always appears at the same map coordinates, and is not randomised like the rest of the region.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Urinals&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;toilets&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;water body&amp;#039;&amp;#039;&amp;#039; refers to places that the player can safely urinate without creating a mess, and water body rooms can also be used to clean clothes and face and hair, or even fully swim and bathe in.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Area== &lt;br /&gt;
The dungeon is the starting area of the game. The player can find treasure chests, sacks, and both metal and wooden crates in this area, and unique [[NPC (Trap Quest)|NPCs]] include the [[Shopkeeper (Trap Quest)]]. Common NPCs in this area are the [[Aeromancer (Trap Quest)]], [[Gladiator (Trap Quest)]], [[Royal Guard (Trap Quest)|Royal Guard]], [[Sex Doll (Trap Quest)|Sex Doll]], and [[Wench (Trap Quest)|Wench]].&lt;br /&gt;
&lt;br /&gt;
===Altar room===&lt;br /&gt;
* &amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&lt;br /&gt;
* The dungeon altar is found here.&lt;br /&gt;
* This room will only have one door, which will lead north.&lt;br /&gt;
&lt;br /&gt;
===Apothecary===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;standard&amp;#039;&amp;#039;&lt;br /&gt;
* The alchemist&amp;#039;s crafting table is here.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Armory===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
* This room will only ever have one door, which will lead west.&lt;br /&gt;
&lt;br /&gt;
===Brothel===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;standard&amp;#039;&amp;#039;&lt;br /&gt;
* There is a [[Stage (Trap Quest)|stage]] that can be stood upon.&lt;br /&gt;
&lt;br /&gt;
===Bunk Rooms===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
* Up to four of these rooms are found throughout the dungeon.&lt;br /&gt;
* These rooms will only ever have one door.&lt;br /&gt;
&lt;br /&gt;
===Cage Room===&lt;br /&gt;
&amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;standard&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minotaur (Trap Quest)|Minotaur]] is found in this room.&lt;br /&gt;
** If the player or an [[Barbara (Trap Quest)|NPC]] pulls the lever in the Prison Guard&amp;#039;s bedroom, the Minotaur will begin to roam the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Catacombs===&lt;br /&gt;
* &amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&lt;br /&gt;
* This room may only have doors leading east and west.&lt;br /&gt;
&lt;br /&gt;
===Chambermaid&amp;#039;s Room===&lt;br /&gt;
* &amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&lt;br /&gt;
* This room may only have doors leading north or east&lt;br /&gt;
* It starts with the &amp;#039;&amp;#039;pink spraybottle&amp;#039;&amp;#039; in it; picking tihs up (which you can only do when you&amp;#039;re not wearing headgear) turns you into the maid class.&lt;br /&gt;
&lt;br /&gt;
===Changing Rooms===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Chapel===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Shop===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Shopkeeper (Trap Quest)|Shopkeeper]] is found in this room.&lt;br /&gt;
* This room will only generate one door, which will lead south&lt;br /&gt;
&lt;br /&gt;
===Healer&amp;#039;s Room===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Kitchen===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Library===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Mess Hall===&lt;br /&gt;
* &amp;#039;&amp;#039;Untrappable&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Pantry===&lt;br /&gt;
* &amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&lt;br /&gt;
* Will always contain a traeasure chest, and two more normal containers.&lt;br /&gt;
&lt;br /&gt;
===Prison Guard&amp;#039;s Bedroom===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;important&amp;#039;&amp;#039;&lt;br /&gt;
* The lever to open the minotaur&amp;#039;s cage can be found here&lt;br /&gt;
&lt;br /&gt;
===Poker room===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
* Once per game, a [[Pack Of Playing Cards (Trap Quest)||Pack of Playing Cards]] and [[Condom Pack (Trap Quest)|Condom Pack]] can be found in this room.&lt;br /&gt;
* The [[Orc (Trap Quest)|Orc]] can sometimes be found here from the start of the game, but sometimes he doesn&amp;#039;t appear until he is summoned by the player attempting to pick up the pack of playing cards.&lt;br /&gt;
&lt;br /&gt;
===Ritual Room===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
* This room may only have doors leading east or west&lt;br /&gt;
* The summoning circle (the environment object that gradually spawns new NPCs into the region if it&amp;#039;s too empty) is located here. &lt;br /&gt;
&lt;br /&gt;
===Royal Chambers===&lt;br /&gt;
* &amp;#039;&amp;#039;Pinned&amp;#039;&amp;#039;, &amp;#039;&amp;#039;mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;important&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Furniture (Trap Quest)|pink wardrobe]] can be found in this room.&lt;br /&gt;
* The [[Furniture (Trap Quest)|royal bed]] can be found in this room.&lt;br /&gt;
* Alwasy has one doorway, leading east.&lt;br /&gt;
** This door will always have a pink smoke [[Traps (Trap Quest)|trap]] on it.&lt;br /&gt;
** This door will always connect to the Throne Room.&lt;br /&gt;
* Entering this room will cause all monsters currently pursuing the player to instantly lose interest, including friendly ones.&lt;br /&gt;
** This is usually a bad way to escape from a guard, since they will become interested in the player again right away once they have reset.&lt;br /&gt;
* Wearing a [[Nightie (Trap Quest)|Nightie]] will teleport the player to this room.&lt;br /&gt;
* This room will contain a magenta tank the first time the dungeon generates, which will disappear upon the first dungeon reset.&lt;br /&gt;
** This tank is nearly empty, containing a single dose of liquid, which may or may not be [[BUC (Trap Quest)|cursed]].&lt;br /&gt;
&lt;br /&gt;
===Statue Hall===&lt;br /&gt;
* &amp;#039;&amp;#039;Pinned&amp;#039;&amp;#039;, &amp;#039;&amp;#039;mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;important&amp;#039;&amp;#039;&lt;br /&gt;
* This room will generate with one door leading east and one door leading west.&lt;br /&gt;
** The door leading west will lead to the Throne Room.&lt;br /&gt;
** The door leading east will lead to a Stone Hallway.&lt;br /&gt;
* This room contains the dungeon&amp;#039;s [[Warp Portal (Trap Quest)|portal]] on the north wall.&lt;br /&gt;
* This room contains statues that the player can interact with the &amp;#039;&amp;#039;&amp;#039;drink&amp;#039;&amp;#039;&amp;#039; [[Commands (Trap Quest)|command]].&lt;br /&gt;
** Every drink increases semen taste addiction (even if you choose not to swallow). In addiciton, there are six random effects that start off in an unknown order:&lt;br /&gt;
*** Heal vaginal soreness&lt;br /&gt;
*** Heal anal soreness&lt;br /&gt;
*** Replenish magic power&lt;br /&gt;
*** Summon cursed cock pacifier&lt;br /&gt;
*** Summon curse wisp&lt;br /&gt;
*** Extra-large helping of semen&lt;br /&gt;
** Once you find the beneficial outcomes you want, you can avoid the bad ones, but you&amp;#039;re still increasing semen taste addiction each time you use this environment object.&lt;br /&gt;
** If the player&amp;#039;s [[Thirst (Trap Quest)|thirst]] is sufficiently high, the player will immediately drink from the statues as soon as they enter this room.&lt;br /&gt;
&lt;br /&gt;
===Stone Cell===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;standard&amp;#039;&amp;#039;&lt;br /&gt;
* Always has just one door facing south.&lt;br /&gt;
* When brought here by a prison guard, he can close the door to prevent you leaving until you satisfy (or defeat) him.&lt;br /&gt;
&lt;br /&gt;
===Stone Corridor / Hallway===&lt;br /&gt;
* &amp;#039;&amp;#039;Untrappable&amp;#039;&amp;#039;&lt;br /&gt;
* This is not a unique room and may appear multiple times throughout the dungeon area.&lt;br /&gt;
* One of these rooms will always appear east of a statue hall (&amp;#039;&amp;#039;pinned&amp;#039;&amp;#039;), and have the dungeon&amp;#039;s [[Candy (Trap Quest)|candy machine]].&lt;br /&gt;
&lt;br /&gt;
===Stone room===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
* This room will spawn three times per dungeon as one of the following:&lt;br /&gt;
** Circular stone room&lt;br /&gt;
** Large stone room&lt;br /&gt;
** Small stone room&lt;br /&gt;
&lt;br /&gt;
===Stone Stairwell===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;untrappable&amp;#039;&amp;#039;&lt;br /&gt;
* Using the &amp;#039;up&amp;#039; command in this room will send the player to the Dungeon Exit in the Woods Area.&lt;br /&gt;
&lt;br /&gt;
===Swimming Pool===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
* Despite the name, there is no body of water here. The description says that the pool dried up a long time ago.&lt;br /&gt;
&lt;br /&gt;
===Throne Room===&lt;br /&gt;
* &amp;#039;&amp;#039;Pinned&amp;#039;&amp;#039;, &amp;#039;&amp;#039;mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;important&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Throne (Trap Quest)|throne]] is found in this room.&lt;br /&gt;
* This room will always have a door leading east, to the Statue Hall.&lt;br /&gt;
* This room will always have a door leading west, to the Royal Chambers.&lt;br /&gt;
&lt;br /&gt;
===Toilets===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;toilets&amp;#039;&amp;#039;, &amp;#039;&amp;#039;standard&amp;#039;&amp;#039;&lt;br /&gt;
* Players with very high body soreness will faint if they kneel in this room or enter this room while kneeling&lt;br /&gt;
* This room may only have doors leading south and west&lt;br /&gt;
&lt;br /&gt;
===Tool Room===&lt;br /&gt;
* &amp;#039;&amp;#039;Dtandard&amp;#039;&amp;#039;&lt;br /&gt;
* This room can only have one door, which will lead north.&lt;br /&gt;
&lt;br /&gt;
===Training Room===&lt;br /&gt;
* &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Underground lake===&lt;br /&gt;
* &amp;#039;&amp;#039;Mandatory&amp;#039;&amp;#039;, &amp;#039;&amp;#039;water body&amp;#039;&amp;#039;&lt;br /&gt;
* This room may only have doors leading south or west&lt;br /&gt;
* The [[Traps (Trap Quest)|Lake Monster]] is found here&lt;br /&gt;
&lt;br /&gt;
==Woods Area==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TODO!&amp;#039;&amp;#039;&amp;#039; This section and below has not been updated yet&lt;br /&gt;
&lt;br /&gt;
The woods is the second area of the game, and all enemies found in it are overall tougher than the ones found in the dungeon below. The woods area is generated when the player enters the Dungeon Exit for the first time. Unique NPC&amp;#039;s found in this area include [[Barbara]] and the [[Witch]], while Common NPC&amp;#039;s include the [[Fairy|fairy]], the [[Demoness|Demoness]], the [[Djinn]], the [[Wasp]](egg laying and beast fetish enabled) and the [[mannequin]]. Containers that can be found in this area include treasures chests, tree stump crates and sacks. The Vine Boss, found in the Underground Chamber, will harass the player with vines until the player enters the chamber and kills it; The Vine boss can only affect so many rooms with its vines, but even if the player manages to get rid of them in one room, they will always reappear in that spot until the vine boss is dead. Traps that can be found in this area include needle, spinning dildo, wooden horse, underwear slingshot, and makeup traps. The player can heal themself in this area if they find a [[furniture|hammock]], which prevents the player from having their rest disturbed by non-flying enemies. Free liquids in this area are contained in buckets, which conceal the level and color of the liquid inside. [[fae mushroom|Fae mushrooms]] can be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
===Clearing===&lt;br /&gt;
* This room type has the following variants, some of which will not appear depending on the layout of the dungeon.&lt;br /&gt;
** Empty Clearing&lt;br /&gt;
** Grassy Clearing&lt;br /&gt;
** Muddy Clearing&lt;br /&gt;
*** The floor in this room is soft, which may cause the player to lose their footing&lt;br /&gt;
** Oak Clearing&lt;br /&gt;
** Pine Clearing&lt;br /&gt;
** Statue Clearing&lt;br /&gt;
** Stone Clearing&lt;br /&gt;
** Waterfall Clearing&lt;br /&gt;
*** This room may only have doors leading east or south&lt;br /&gt;
**** If this room has one door, it will usually lead east.&lt;br /&gt;
*** The [[pool|pool]] is found here.&lt;br /&gt;
*** The player can [[Commands|wash]] their body and clothes in this room.&lt;br /&gt;
*** Players with the watersports [[Fetishes|fetish]] enabled may pee freely in this room.&lt;br /&gt;
*** There will always be a treasure chest in this room.&lt;br /&gt;
*** The [[slime girl]] is found here.&lt;br /&gt;
&lt;br /&gt;
===Dark Area===&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Dead End===&lt;br /&gt;
* This room may only have one door, which will lead north&lt;br /&gt;
* This room will have no chests or basic containers&lt;br /&gt;
&lt;br /&gt;
===Deep Woods===&lt;br /&gt;
* This room is not unique and can appear multiple times throughout the dungeon&lt;br /&gt;
* This room will contain a chest and a tree stump crate&lt;br /&gt;
* [[Barbara]] will generate in one of these rooms&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Dungeon Exit===&lt;br /&gt;
* Will never have any chests or basic containers&lt;br /&gt;
* Using the &amp;#039;down&amp;#039; command in this room will send the player to the Stone Stairwell in the Dungeon Area&lt;br /&gt;
* This room has a flexible layout, but it will always touch at least 3 other rooms.&lt;br /&gt;
* Will always contain a mannequin when the game begins.&lt;br /&gt;
&lt;br /&gt;
===Giant Statue===&lt;br /&gt;
* Contains the [[Summoning Portal|Giant Statue]]&lt;br /&gt;
* This room has one door to the east, and one door to the south&lt;br /&gt;
&lt;br /&gt;
===Hole in the Ground===&lt;br /&gt;
* using the &amp;#039;down&amp;#039; command in this room will send the player to the Underground Chamber.&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Hotel Back Entrance===&lt;br /&gt;
* This room only has one door, leading east&lt;br /&gt;
* Using the &amp;#039;up&amp;#039; or &amp;#039;west&amp;#039; [[Commands|command]] in this room allows the player to travel to the Hotel area&lt;br /&gt;
&lt;br /&gt;
===Mysterious White Wall===&lt;br /&gt;
* This room will always contain a treasure chest&lt;br /&gt;
* This room contains a ladder which the player can &amp;#039;&amp;#039;&amp;#039;climb&amp;#039;&amp;#039;&amp;#039; to look into a statue&lt;br /&gt;
* This room has only one door, leading north&lt;br /&gt;
&lt;br /&gt;
===Pathway===&lt;br /&gt;
* These rooms have a flexible layout&lt;br /&gt;
* This room type has the following variants&lt;br /&gt;
** Twisting Pathway&lt;br /&gt;
** Creepy Pathway&lt;br /&gt;
** Winding Pathway&lt;br /&gt;
&lt;br /&gt;
===Shallow woods===&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Spooky Mansion===&lt;br /&gt;
* This room can only be entered from the south&lt;br /&gt;
* Using the &amp;#039;up&amp;#039; or &amp;#039;north&amp;#039; commands in this room will send the player to the Mansion area&lt;br /&gt;
&lt;br /&gt;
===Sword in the Stone===&lt;br /&gt;
* Contains a random [[New:Sword in the Stone|sword]] that can be pulled by a worthy player&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Witch&amp;#039;s shack===&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
* The [[furniture|Woods Altar]] is found in this room&lt;br /&gt;
* A treasure chest is always found in this room.&lt;br /&gt;
* The [[Witch]] is found in this room&lt;br /&gt;
&lt;br /&gt;
===Wishing Well===&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
* Contains the [[Wishing Well]]&lt;br /&gt;
&lt;br /&gt;
===Underground Chamber===&lt;br /&gt;
* The [[Vine boss]] is found here&lt;br /&gt;
* This room has no exit until the [[Vine boss]] is defeated&lt;br /&gt;
&lt;br /&gt;
==Hotel Area==&lt;br /&gt;
The hotel is the &amp;quot;third&amp;quot; area and last area of the game, accessible from the Hotel Rear Entrance. The enemies here are a little tougher than the enemies in the woods, and have a tendency to drag the player to other npc&amp;#039;s, since punishments have always worked best as a team effort. Enemies here include the [[RoboButler]], [[RoboChef]], [[RoboBellboy]], [[Wrestler]], [[Dominatrix]], [[Matron]](diapers enabled), and [[Mechanic]]. Robotic monsters leave bodies on the ground after being destroyed, which the mechanic will perioidically come by and fix(in addition to giving the player &amp;quot;quests&amp;quot; if he happens to catch them on their knees.) The [[Slutty Sisters]] can also be found in this area, protecting the button the player has to press in order to properly finish the game. Unique traps here include the creampie dildo pole trap and the hypno screen trap. Containers include safes, treasure chests, wardrobes and minibars, the latter of which can be reset by inserting some jewelery. Beds can be found in intersparsed through the hotel, each having a variety of effects, including the chance to trap the player in the room and summon a group of [[Patrons]] to &amp;quot;interact&amp;quot; with them.&lt;br /&gt;
&lt;br /&gt;
===Adult Nursery===&lt;br /&gt;
* If diaper fetish is not enabled, will be called the &amp;quot;Empty Room&amp;quot;. Otherwise...&lt;br /&gt;
** Will always contain a strict matron.&lt;br /&gt;
** Aggressive [[wrestler|wrestlers]] can drag you here once per game.&lt;br /&gt;
*** Regardless of whether you have met the matron before, this causes her to become aggressive.&lt;br /&gt;
&lt;br /&gt;
===Ballroom, Security Room, Ioanna Feelum Room, Lecture Hall, Office, Lounge Area===&lt;br /&gt;
* The above rooms have flexible layouts&lt;br /&gt;
* The above rooms will always have a basic container.&lt;br /&gt;
&lt;br /&gt;
===Capsule Chamber===&lt;br /&gt;
*Contains a large red stop button, which ends the game when pressed.&lt;br /&gt;
*May only have one door, opening to the west.&lt;br /&gt;
*Contains a bulging [[Slutty Sisters|slutty sister]].&lt;br /&gt;
*Contains a futanari slutty sister.&lt;br /&gt;
*The contents of this room, if not the room itself, will be moved to area 4 eventually.&lt;br /&gt;
&lt;br /&gt;
===Feeding Area===&lt;br /&gt;
*Contains several dog food bowls, containing food for dogs.&lt;br /&gt;
*Aggressive RoboButlers will try to drag you here and force you to eat from one of the bowls.&lt;br /&gt;
*this room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Gymnasium===&lt;br /&gt;
*Contains the [furniture|cross trainer].&lt;br /&gt;
*This room has a flexible layout.&lt;br /&gt;
&lt;br /&gt;
===Hotel Bathroom===&lt;br /&gt;
*Male players can urinate here freely&lt;br /&gt;
*This room can have a maximum of three doors, with the &amp;quot;back wall&amp;quot; replacing a door to the north.&lt;br /&gt;
*Players with appropriately submissive class titles may get dragged here for a &amp;quot;fun surprise&amp;quot; after losing an encounter with a wrestler (Requires watersports to be enabled)&lt;br /&gt;
&lt;br /&gt;
===Hotel Hallway===&lt;br /&gt;
*There are eight hotel hallways&lt;br /&gt;
*Four hallways have flexible layouts.&lt;br /&gt;
*The other four hallways may have three or less doors.&lt;br /&gt;
*Like other hallways, they cannot contain chests or loot containers&lt;br /&gt;
*Trapped doors or rooms can be triggered by leaving or entering hallways, but hallways themselves are not &amp;quot;trapped&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Hotel Rear Exit===&lt;br /&gt;
*Entrance/Exit to the hotel&lt;br /&gt;
*Go east or down to exit.&lt;br /&gt;
&lt;br /&gt;
===Inspiration Room===&lt;br /&gt;
*Contains Inspiration Machine&lt;br /&gt;
**Inspiration Machine endows the user with a tattoo.  Use the command &amp;quot;put x in machine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Karma Sutra Penthouse Suite===&lt;br /&gt;
*Contains a large bed&lt;br /&gt;
*May contain a minibar&lt;br /&gt;
&lt;br /&gt;
===Kitchen===&lt;br /&gt;
*Contains [[furniture|Sharp Knife]]&lt;br /&gt;
*This room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Laundry Room===&lt;br /&gt;
*If entered standing, a machine will automatically remove and wash all non-cursed non permanent clothing the player is wearing.&lt;br /&gt;
**Everything removed will be deposited in the room for the player to pick up.&lt;br /&gt;
*this room has a flexible layout.&lt;br /&gt;
&lt;br /&gt;
===Lecture Room===&lt;br /&gt;
*Contains a chair for the player to sit on. Increases intelligence or sex addiction.&lt;br /&gt;
*this room has a flexible layout.&lt;br /&gt;
&lt;br /&gt;
===Library===&lt;br /&gt;
*This room has a flexible layout&lt;br /&gt;
*Contains several recipes.  Available recipes are replenished upon fainting.&lt;br /&gt;
*Contains a [[Scrunchie|Blue Scrunchie]]&lt;br /&gt;
&lt;br /&gt;
===Lovelace Room===&lt;br /&gt;
*This room may have two doors, leading north and south.&lt;br /&gt;
*This room will always have a basic container.&lt;br /&gt;
&lt;br /&gt;
===Room 101===&lt;br /&gt;
*This room has only one door, leading north.&lt;br /&gt;
*May contain a minibar in addition to a basic container&lt;br /&gt;
*A modification machine can be found here.&lt;br /&gt;
&lt;br /&gt;
===Rooms 102-107===&lt;br /&gt;
*Ordinary hotel rooms.  Be sure to check for treasures and interesting descriptions with &amp;quot;look&amp;quot;.&lt;br /&gt;
*May contain a minibar in addition to a basic container.&lt;br /&gt;
*Will always contain a [[furniture|Hotel Bed]].&lt;br /&gt;
**RoboBellboys will always drag the player to rooms containing beds that summon monsters.&lt;br /&gt;
&lt;br /&gt;
===Shirley Braindead Room===&lt;br /&gt;
*with pregnancy fetish enabled, this room is named &amp;quot;Shirley Pregnant Room&amp;quot;&lt;br /&gt;
*This room may have two doors, leading east and west.&lt;br /&gt;
*This room will always have a basic container.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
*This room may have three doors, to the east, west, and south.&lt;br /&gt;
*Contains several [[furniture|Dildo Chairs]]&lt;br /&gt;
&lt;br /&gt;
===Whorington Room===&lt;br /&gt;
*This room may have two doors, leading north and south.&lt;br /&gt;
*This room will always have a basic container.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mansion Area==&lt;br /&gt;
The mansion is an optional area of the game, which is generated when the player goes north or up in the Mansion Entrance for the first time. Unique NPCs found in this area include the [[Cultist]], [[Deep one]], [[Kitsune]], [[Gargoyle]] and  [[Ghost]]. Containers in this area include antique and ornate trunks, in addition to wooden crates. There is only one liquid dispenser in this area, the alchemical vat, which has a large amount of liquid that randomizes its effect. Traps in this area include the ghost dildo trap, hook trap, the mimic(which only appears in ornate trunks), green smoke traps, mirror traps, needles, and bukkake traps. This area contains the sacred pool, which the player can wash in to clean up, or remove a curse from a piece of clothing, and it contains the mansion shop, which offers rare items that can only be paid for in a [[Private Library|special way]]. A [[Vampiress]] may appear to take advantage of the player if they get caught &amp;quot;stealing&amp;quot; from the shop, and encountering a cultist initiates a quest to prevent the summoning of the [[Herald]], which is the boss npc of this region.&lt;br /&gt;
&lt;br /&gt;
===Bathroom===&lt;br /&gt;
* Also known as Washroom&lt;br /&gt;
* This room can only be entered from the north&lt;br /&gt;
* With watersports fetish enabled, the player can urinate here without being humiliated.&lt;br /&gt;
&lt;br /&gt;
===Bloody Bedroom===&lt;br /&gt;
* Also known as Blood Room, Master Bedroom, or Red Room&lt;br /&gt;
* This room contains the [[Lipstick Collar]]&lt;br /&gt;
* The [[Vampiress]] always spawns here&lt;br /&gt;
&lt;br /&gt;
===Courtyard===&lt;br /&gt;
* The Gargoyle can be found here&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
&lt;br /&gt;
===Dog House===&lt;br /&gt;
* The [[Hellhound]] will drag the player here after a successful knotting&lt;br /&gt;
* This room can only be entered from the north&lt;br /&gt;
&lt;br /&gt;
===Guest Room===&lt;br /&gt;
* Also known as Quiet Room&lt;br /&gt;
* This room contains the [[Cultist|Clairvoyant Cultist]]&lt;br /&gt;
* This room contains the [[Guest Bed]]&lt;br /&gt;
* [[Ghosts]] are weaker in this room&lt;br /&gt;
&lt;br /&gt;
===Hidden Altar===&lt;br /&gt;
* This room contains the [[Dark Altar]]&lt;br /&gt;
* This room contains the [[Cultist Veil]]&lt;br /&gt;
* This room contains at least one [[Cultist]]&lt;br /&gt;
* The [[Herald]] always spawns here&lt;br /&gt;
** Additionally, this is the same place the player must go in order to end the [[Doom Quest]]&lt;br /&gt;
* This room can only be entered from the south&lt;br /&gt;
&lt;br /&gt;
===Lab===&lt;br /&gt;
* Also known as Workshop&lt;br /&gt;
* The alchemical vat can be found here&lt;br /&gt;
&lt;br /&gt;
===Pink Corridor===&lt;br /&gt;
* Also known as Pink Hallway or Pink Passage&lt;br /&gt;
* This room will always have a layer of semen on the ground when the mansion is generated&lt;br /&gt;
&lt;br /&gt;
===Private Library===&lt;br /&gt;
* Contains several rare items, which are only accessible under [[Private Library|certain circumstances]]&lt;br /&gt;
* Contains the [[Magic Lamp]]&lt;br /&gt;
* Contains the [[Pocket Necronomicon]]&lt;br /&gt;
* This room has a flexible layout&lt;br /&gt;
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===Terrace===&lt;br /&gt;
* The Gargoyle will sometimes drag the player here&lt;br /&gt;
* This room cannot be entered from the south&lt;br /&gt;
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===Tranquil Pool===&lt;br /&gt;
* This room contains the [[Sacred Pool]]&lt;br /&gt;
** As long as the pool isn&amp;#039;t polluted, [[Ghosts]] are weaker in this room.&lt;br /&gt;
* Unlike other mansion rooms, the location of this room is completely random&lt;br /&gt;
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==School Area==&lt;br /&gt;
The school is an optional area of the game, &amp;#039;&amp;#039;&amp;#039;currently in beta and therefore only available to patrons,&amp;#039;&amp;#039;&amp;#039; accessible via the warp portal system. It is a unique area in that the layout is the same from game to game, and there are no containers or traps, and the NPCs are nearly always passive. Instead, it allows the player to visit the region every now and then, to partake in regular lessons in order to gain an increased student &amp;#039;rank&amp;#039; which allows the player to access more rooms inside the region and take part in lessons with lewder and lewder themes. There&amp;#039;s also a secret dungeon that is home to [[Original Princess]], who can be saved via a rescue mission. When the princess is saved, the staff members are all permanently defeated, and no more lessons can be taken.&lt;br /&gt;
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Details of the teachers and their lessons can be found from [[:Category:NPC|their respective NPC pages]].&lt;br /&gt;
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===Reception===&lt;br /&gt;
* Rank requirement: none&lt;br /&gt;
* Contains the portal to return to the rest of the game.&lt;br /&gt;
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===Head Office===&lt;br /&gt;
* Rank requirement: none&lt;br /&gt;
* The headmistress hangs out here, and it&amp;#039;s the first room you&amp;#039;ll see the first time you&amp;#039;re sent to the region.&lt;br /&gt;
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===Toilets===&lt;br /&gt;
* Rank requirement: none&lt;br /&gt;
* A group bullying scene can occur here, where you are given a humiliating swirlie.&lt;br /&gt;
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===Detention Room===&lt;br /&gt;
* Rank requirement: none&lt;br /&gt;
* Contains furniture used for disciplining the player if they are late to class or caught breaking another rule.&lt;br /&gt;
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===Assembly Hall===&lt;br /&gt;
* Rank requirement: none&lt;br /&gt;
* Assembly cutscenes can happen here when the player first arrives in the region.&lt;br /&gt;
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===Food Hall===&lt;br /&gt;
* Rank requirement: none&lt;br /&gt;
* Contains an unlimited supply of food, but it&amp;#039;s covered in semen.&lt;br /&gt;
* Contains an unlimited supply of energy drink (increases [[intelligence]] if it&amp;#039;s low enough), but to dispense it, the player must sit on the powerful vibrator.&lt;br /&gt;
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===Nurse&amp;#039;s Office===&lt;br /&gt;
* Rank requirement: sapphire&lt;br /&gt;
* Leads to the med bay. The [[nurse]] can prevent you getting to the med bay bed if she doesn&amp;#039;t believe you have a reason to go there.&lt;br /&gt;
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===Med Bay===&lt;br /&gt;
* Rank requirement: sapphire&lt;br /&gt;
* Contains a bed, on which the [[nurse]] can heal you, give you temporary stat boosts in return for a random drawback, and more.&lt;br /&gt;
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===Changing Rooms===&lt;br /&gt;
* Rank requirement: sapphire&lt;br /&gt;
* Contains a gloryhole. Standing players may be able to achieve a dominant orgasm here, but there is a significant chance of alternate, less beneficial outcomes.&lt;br /&gt;
* A group bullying scene can occur here, where the player is given a dangling wedgie.&lt;br /&gt;
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===Sapphire classroom===&lt;br /&gt;
* Rank requirement: sapphire&lt;br /&gt;
* Entering this room will trigger a lesson for sapphire ranked students.&lt;br /&gt;
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===Junk Room===&lt;br /&gt;
* Rank requirement: emerald&lt;br /&gt;
* Contains several rare items on the ground.&lt;br /&gt;
* Items on the ground in this room cannot be picked up.&lt;br /&gt;
* Every time 5 uncursed items are dropped in this room, it will let the player pick one item up.&lt;br /&gt;
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===Sewing Room===&lt;br /&gt;
* Rank requirement: emerald&lt;br /&gt;
* You can repair damaged clothing by consuming an item of clothing of the same type.&lt;br /&gt;
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===Emerald Classroom===&lt;br /&gt;
* Rank requirement: emerald&lt;br /&gt;
* Entering this room will trigger a lesson for emerald ranked students.&lt;br /&gt;
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===Swimming Pool===&lt;br /&gt;
* Rank requirement: emerald&lt;br /&gt;
* The player can wash in this body of water, but there is a 50% chance of a teacher appearing and giving them detention.&lt;br /&gt;
* A bullying student can shove the player in.&lt;br /&gt;
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===Spectator Stands===&lt;br /&gt;
* Rank requirement: emerald&lt;br /&gt;
* No functionality yet.&lt;br /&gt;
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===Gym===&lt;br /&gt;
* Rank requirement: emerald&lt;br /&gt;
* No functionality yet.&lt;br /&gt;
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===Science Lab===&lt;br /&gt;
* Rank requirement: ruby&lt;br /&gt;
* Contains two crafting bowls, so players with lots of ingredients can get a lot of crafting done here.&lt;br /&gt;
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===Ruby Classroom===&lt;br /&gt;
* Rank requirement: ruby&lt;br /&gt;
* Entering this room will trigger a lesson for ruby ranked students.&lt;br /&gt;
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===Hot Tub===&lt;br /&gt;
* Rank requirement: pink diamond&lt;br /&gt;
* The player can wash in this body of water, but there is a chance that a teacher will come and join them, and get frisky.&lt;br /&gt;
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===Trophy Hall===&lt;br /&gt;
* Rank requirement: pink diamond&lt;br /&gt;
* No functionality yet.&lt;br /&gt;
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===Pink Diamond Classroom===&lt;br /&gt;
* Rank requirement: pink diamond&lt;br /&gt;
* Entering this room will trigger a lesson for pink diamond ranked students.&lt;br /&gt;
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===Diamond Classroom===&lt;br /&gt;
* Rank requirement: diamond&lt;br /&gt;
* Entering this room will trigger a lesson for diamond ranked students.&lt;br /&gt;
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===Staff Room===&lt;br /&gt;
* Rank requirement: gold&lt;br /&gt;
* No functionality yet.&lt;br /&gt;
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===Secret School Dungeon===&lt;br /&gt;
* Rank requirement: gold&lt;br /&gt;
* The player is sent here for a more extreme discipline session if they are caught without an armband which happens if they perform an attack whilst in a room with a staff member.&lt;br /&gt;
* The player can also get here by reaching the max rank through success in lessons.&lt;br /&gt;
* The [[Original Princess]] is here, and after questioning her enough times, the rescue quest becomes easier, because the throne will always make you the princess, and the prison guard will grow an addiction to digestive biscuits, easily obtainable from any candy machine.&lt;br /&gt;
* Interacting with the caged princess can increase arousal and dominance.&lt;br /&gt;
* Remember, even if low ranked, once discovered (via dungeon discipline) you can return here by removing your armband.&lt;/div&gt;</summary>
		<author><name>Aika</name></author>
	</entry>
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