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	<id>https://wiki.shame.games/index.php?action=history&amp;feed=atom&amp;title=Alchemy</id>
	<title>Alchemy - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shame.games/index.php?action=history&amp;feed=atom&amp;title=Alchemy"/>
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	<updated>2026-06-04T00:54:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.shame.games/index.php?title=Alchemy&amp;diff=493&amp;oldid=prev</id>
		<title>MG: Migrated Page (and removed some incorrect/outdated info)</title>
		<link rel="alternate" type="text/html" href="https://wiki.shame.games/index.php?title=Alchemy&amp;diff=493&amp;oldid=prev"/>
		<updated>2025-08-22T20:54:01Z</updated>

		<summary type="html">&lt;p&gt;Migrated Page (and removed some incorrect/outdated info)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The player can find alchemical recipes in chests throughout the dungeon, which they can use for crafting using the &amp;#039;&amp;#039;craft&amp;#039;&amp;#039; [[Command]] in the apothecary [[Room]] or by putting ingredienta into the [[Alchemy Bowl]]. There is no need to actually memorize a recipe to craft. After usage of the Bowl it will go to cool down for some time. The player can decrease a cool down by leaning a [[Skills#Preservation of the magic energy|Preservation of the magic energy]] from a friendly [[Aeromancer]], and also by having higher intelligence. Each recipe has one ingredient. Most recipes require an item or liquid that requires the player to interact with monsters in some way. Gathering ingredients for recipes may take a long time, so they can use the &amp;quot;remember&amp;quot; [[command]] on the recipe to store it, and use the &amp;quot;recipes&amp;quot; [[command]] to &amp;quot;see&amp;quot; all of their stored recipes. Players with low [[intelligence]] scores should be careful, because they could end up unknowingly creating a cursed version of their desired item. At the start of the game, recipes are randomly assigned for most components. Some recipes are hardcoded and always have the same ingredient. Because there are more ingredients than recipes some items will have no recipe, in which case they are assigned to create a &amp;#039;&amp;#039;&amp;#039;cursed&amp;#039;&amp;#039;&amp;#039; version of a random item.  For this reason experimenting with crafting can be very risky.&lt;br /&gt;
&lt;br /&gt;
=Elixirs, Tinctures, and Potions=&lt;br /&gt;
The vast majority of all craftable items are consumable liquids, and like all liquids, the player cannot use one if their stomach is too full. The following is a list of all craftable liquids, their recipes, and a summary of their effects. Using some of these consumables requires a deep understanding of the mechanisms of the game and are sometimes only situational. Finding certain ingredients could very difficult (e.g. [[Royal Sigil]]) or very painful (e.g. [[Eggs|Egg]]). Furthermore, spending beneficial potions on crafting is often unwise.&lt;br /&gt;
&lt;br /&gt;
=Powders=&lt;br /&gt;
You [[Commands|sprinkle/apply/use]] powders on clothing in order to gain effect.&lt;br /&gt;
&lt;br /&gt;
=Salves=&lt;br /&gt;
Salves are essentially consumable equipment. The player applies a salve to a relevant body part, and that salve stays there until the player faints or until it gets washed off. Salves can only be applied to exposed body parts, and once used their BUC status cannot be changed. The following is a list of all craftable salves, a brief description of their effects, and their recipes.&lt;br /&gt;
&lt;br /&gt;
=Consumables= &lt;br /&gt;
Items applied to the environment and consumed in the process.&lt;br /&gt;
&lt;br /&gt;
=Equipment= &lt;br /&gt;
The following is a list of all craftable clothes, a brief description of their effects, and their recipes.&lt;br /&gt;
&lt;br /&gt;
[[Trap Quest Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>MG</name></author>
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